Although not an official category of feats, we found it easiest to break feats with a particular racial prerequisite into their own category. Most of these feats are specialized or intended to be used only with a particular race but can be taken by characters of other races with GM permission. Many will require some alteration to work with other races, however.
Racial feats are summarized on the tables below. Note that the prerequisites and benefits of the feats on these tables are often abbreviated. See the feats description for full details. The “Category/Type” column indicates what OTHER categories these feats fall into. In all cases all feats on a particular racial table are also feats of that race’s category/type.
The following format is used for all feat descriptions:
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, a required race, another feat or feats, a minimum bab, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Core Races||Featured Races||Uncommon Races|
All of the following feats are intended for use by characters of the aasimar race.
|Angel Wings||—||Angelic Blood, aasimar, character level 10th.||Grow wings and gain a fly speed||ARG|
|Angelic Blood||—||Con 13, aasimar.||Gain a bonus against evil spells and on stabilize checks||ARG|
|Angelic Flesh||—||Angelic Blood, aasimar||Gain one of a number of celestial effects||ARG|
|Celestial Servant||—||Aasimar, animal companion, familiar, or mount class feature||Your companion, familiar, or mount becomes a celestial creature||ARG|
|Channel Force||Channeling||Aasimar, channel energy 2d6||Move a single target when you channel energy to deal damage||ARG|
|Channel Force, Greater||Channeling||Channel Force, Improved Channel Force, Aasimar, channel energy 6d6||Move all enemies in a burst when you channel energy to deal damage||ARG|
|Channel Force, Improved||Channeling||Channel Force, Aasimar, channel energy 4d6||Move all enemies in a line or cone when you channel energy to deal damage||ARG|
|Heavenly Radiance||—||Aasimar, daylight spell-like ability, sufficiently high level (see description)||Gain additional spell-like abilities||ARG|
|Metallic Wings||—||Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th||Gain wing attacks with your angelic wings||ARG|
All of the feats in the following table are intended for use by characters of the Catfolk race.
|Black Cat||—||Catfolk||Force an enemy to reroll a melee attack against you||ARG|
|Catfolk Exemplar||—||Catfolk||Qualify for the Aspect of the Beast feat and gain an additional bestial advantage||ARG|
|Claw Pounce||Combat||Str 13, Dex 15, Nimble Striker, bab +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation)||Make a full attack with your claws at the end of a charge||ARG|
|Feline Grace||—||Dexterity 13, catfolk||Gain a bonus to CMD against several combat maneuvers||ARG|
|Nimble Striker||—||Dex 13, bab +1, catfolk, sprinter racial trait||Take no penalty to AC when you use Cleave or Lunge, or when you charge||ARG|
All of the feats in the following table are intended for use by characters of the Changeling race.
|Mother’s Gift||—||Changeling||You inherit a special boon from your hag heritage||ARG|
|Unusual Origin (Changeling)||—||Changeling||Gain +2 bonus on concentration checks and dispel checks while within 30 ft. of at least 2 other changelings or +4 if at least two of these changelings also have this feat.||BOG|
All of the feats in the following table are intended for use by characters of the Dhampir race.
|Blood Drinker||—||Dhampir||You have a taste for a certain type of blood, and drinking it makes you stronger||ARG|
|Blood Feaster||—||Blood Drinker, bab +6, dhampir||Gain more bonuses when using the Blood Drinker feat||ARG|
|Blood Salvage||—||Blood Drinker, dhampir||You may use the Blood Drinker feat on a dead creature||ARG|
|Diverse Palate||—||Blood Drinker, dhampir||You gain the benefits of the Blood Drinker feat when drinking from an additional humanoid subtype||ARG|
|Natural Charmer||—||Cha 17, dhampir||You may take 20 on some Cha-based skill checks against humanoids||ARG|
All of the feats in the following table are intended for use by characters of the Drow race.
All of the feats in the following table are intended for use by characters of the Duergar race.
|Giant Steps||—||Duergar, slow and steady racial trait.||When your size increases to Large or larger, your base speed increases by 20 feet||ARG|
|Lingering Invisibility||—||Duergar||When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining||ARG|
All of the feats in the following table are intended for use by characters of the Dwarf race.
|Brewmaster||—||Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf||You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create||ARG|
|Cleave Through||Combat||Str 13, Cleave, Power Attack, bab +11, dwarf||When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks.||ARG|
|Cloven Helm||Combat||Dented Helm, Hard-Headed, bab +11, dwarf||When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb all damage||ARG|
|Dented Helm||Combat||Hard-Headed, bab +6, dwarf||When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb half of the damage||ARG|
|Giant Killer||Combat||Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, bab +11, dwarf||As Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller||ARG|
|Goblin Cleaver||Combat||Str 13, Cleave, Power Attack, dwarf||When using Cleave or Great Cleave, you may take your additional attacks against any creature smaller than you that you threaten||ARG|
|Hard-headed||Combat||Bab +1, dwarf||You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet||ARG|
|Ledge Walker||—||Dex 13, dwarf, mountaineer or stability racial trait||You can move at full speed while using Acrobatics to balance on narrow surfaces||ARG|
|Orc Hewer||Combat||Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf||This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller||ARG|
|Shatterspell||Combat||Disruptive, Spellbreaker, dwarf, 10th level fighter||As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power||ARG|
|Toxic Recovery||—||Dwarf, hardy racial trait||Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison||ARG|
All of the feats in the following table are intended for use by characters of the Elf race.
|Attuned to the Wild||—||Elf||Select one type of terrain from the ranger class’s favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate doubles||ARG|
|Elven Battle Training||Combat||Bab +1, elf||You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at elven weapons you are wielding||ARG|
|Guardian of the Wild||—||Attuned to the Wild, elf||When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class||ARG|
|Mage of the Wild||—||Attuned to the Wild, elf||When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge (arcana) and Spellcraft checks||ARG|
|Spirit of the Wild||—||Attuned to the Wild, Guardian of the Wild, elf||When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the surprise round of combat||ARG|
All of the feats in the following table are intended for use by characters of the Fetchling race.
|Dark Sight||—||Gloom Sight, fetchling||See clearly for a short distance in magical darkness||ARG|
|Dark Sight, Improved||—||Dark Sight, Gloom Sight, fetchling||You can see clearly in magical darkness, but your eyes are harshly affected by bright lights||ARG|
|Gloom Sight||—||Fetchling||You gain darkvision, but are sensitive to light||ARG|
|Gloom Strike||Combat||Blind-Fight, fetchling||Gain a bonus to attack in dim light||ARG|
|Shadow Ghost||—||Fetchling, shadow walk spell-like ability||Gain an extra use of shadow walk per day||ARG|
|Shadow Walker||—||Fetchling, shadow walk spell-like ability||Expend a use of shadow walk to cast dimension door||ARG|
|Unusual Origin (Fetchling)||—||Fetchling||Create sensor 1/day while sleeping (as arcane eye except can view only current location on the Shadow Plane for 1 min/lvl.||BOG|
All of the feats in the following table are intended for use by characters of the Gillmen race.
|Unusual Origin (Gillmen)||—||Gillmen||+1 CL for divination spells and spell-like abilities; cast augury 1/day while in water as a spell-like ability.||BOG|
All of the feats in the following table are intended for use by characters of the Gnome race.
|Arcane School Spirit||—||Bluff 1 rank, arcane school class feature, gnome||Cheer for your favorite school of magic, causing others to be more susceptible to spells of that school.||PC:GOG|
|Bewildering Koan||—||Bluff 1 rank, ki pool class feature, gnome||Confuse a creature with one of the existential questions that you ponder when meditating.||PC:GOG|
|Casual Illusionist||—||Gnome, gnome magic racial trait||If you have unused spell-like ability, gain a +2 racial bonus on all Bluff, Disguise, and Sleight of Hand checks.||ARG|
|Effortless Trickery||—||Gnome||Maintain your illusion spells with a swift action.||PC:GOG|
|Extra Gnome Magic||—||Cha 13, gnome||Use your gnome magic abilities more times per day.||PC:GOG|
|Expanded Resistance||—||Gnome, illusion resistance racial trait||You gain a +2 racial bonus on saving throws against spells or effects from a second school||ARG|
|Gnome Weapon Focus||Combat||Bab +1, gnome, proficient with all martial weapons||You gain a +1 bonus on attack rolls with gnome weapons.||ARG|
|Great Hatred||Combat||Gnome, hatred racial trait||Additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait.||ARG|
|Tantrum||Combat||Bluff 1 rank, rage class feature, gnome||You can feint even while raging.||PC:GOG|
|Vast Hatred||Combat||Gnome, hatred racial trait||Select two creature types/subtypes from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types/subtypes.||ARG|
All of the feats in the following table are intended for use by characters of the Goblin race.
|Ankle Biter||Combat||Goblin, Escape Artist 1 rank||Get an extra bite attack when an opponent uses a combat maneuver against you||ARG|
|Battle Singer||—||Goblin, bardic performance class feature||Give other goblins an extra bonus when using your bardic performance ability||ARG|
|Burn! Burn! Burn!||—||Goblin, Disable Device 1 rank||Deal extra fire damage with non-magical fire attacks||ARG|
|Fire Hand||Combat||Goblin||Wield a torch as a weapon without penalty and gain a bonus to attack with weapons that deal fire damage||ARG|
|Fire Tamer||—||Goblin||Gain a +2 bonus on saves vs. fire spells||ARG|
|Flame Heart||—||Fire Tamer, character level 5th, goblin||Gain fire resistance 5 and treat your caster level as one higher for fire spells and bombs||ARG|
|Goblin Gunslinger||Combat||Goblin||Wield medium firearms without penalty||ARG|
|Tangle Feet||Combat||Dodge, Mobility, Underfoot, Goblin, Small size or smaller||Put a larger foe off-balance when moving through their square||ARG|
All of the feats in the following table are intended for use by characters of the Grippli race.
|Agile Tongue||—||Grippli||You have a prehensile tongue||ARG|
All of the feats in the following table are intended for use by characters of the Half-Elf race.
|Discerning Eye||—||Elf or half-elf, keen senses racial trait||You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries||ARG|
|Elven Spirit||—||Half-elf||You have a +2 racial bonus on caster level checks made to overcome spell resistance||ARG|
|Exile’s Path||—||Half-elf.||Reroll a will save versus enchantment spell once per day||ARG|
|Half-Drow Paragon||—||Drow-blooded and drow magic racial
|You count as a drow for any effects that relate to race||ARG|
|Human Spirit||—||Half-elf||You receive 1 bonus skill rank, plus 1 per level (max 4)||ARG|
|Multitalented Mastery||—||Character level 5th, half-elf, multitalented racial trait||All of your classes are considered favored classes||ARG|
|Neither Elf Nor Human||—||Exile’s Path, Seen and Unseen, character level 11th, half-elf||You are not considered elven or human for the purpose of harmful spells||ARG|
|Seen and Unseen||—||Exile’s Path, character level 5th, half-elf||You gain a +2 bonus on all saving throws against scrying or divination effects||ARG|
|Shared Manipulation||—||Cha 13, half-elf||As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks||ARG|
All of the feats in the following table are intended for use by characters of the Halfling race.
|Adaptive Fortune||—||Fortunate One, adaptable luck racial trait, character level 10th, halfling||Use adaptable luck more often||ARG|
|Blundering Defense||Combat||Cautious Fighter, halfling||Gain a luck bonus to AC when fighting defensively||ARG|
|Cautious Fighter||Combat||Halfling||When using total defense, gain an additional +2 to AC||ARG|
|Courageous Resolve||—||Craven racial trait or fearless racial trait, halfling||Fear effects are less potent against you||ARG|
|Desperate Swing||Combat||Cautious Fighter, bab +1, halfling||You can attack during a total defense action||ARG|
|Fortunate One||—||Adaptable luck racial trait, halfling||Use adaptable luck more often||ARG|
|Halfling Slinger||Combat||Halfling||Gain a +1 racial bonus on attack and damage rolls with slings||PC:HOG|
|Improved Low Blow||Combat||Bab +4, halfling, low-blow racial trait||Your bonus to critical hit confirmations against larger opponents increases||ARG|
|Lucky Halfling||—||Halfling||Roll a saving throw in place of your ally||APG|
|Lucky Healer||—||Adaptive luck racial trait, halfling||You can re-roll the dice on a single magical healing effect||ARG|
|Lucky Strike||Combat||Bab +5, adaptive luck racial trait, halfling||You can re-roll the damage from a single weapon attack||ARG|
|Risky Striker||Combat||Bab +1, halfling||Take a penalty to your AC to gain a +2 bonus on damage rolls against larger enemies||ARG|
|Sure and Fleet||—||Fleet of foot racial trait, halfling||You gain a +2 racial bonus on Acrobatics and Climb checks||ARG|
|Surprise Strike||Combat||Cautious Fighter, Desperate Swing, bab +6, halfling||Take no penalty on your attack roll when attacking while fighting defensively||ARG|
|Uncanny Defense||Combat||Cautious Fighter, bab +3, halfling||Gain a bonus to Reflex saves when fighting defensively||ARG|
All of the feats in the following table are intended for use by characters of the Half-orc race.
|Beast Rider||—||Animal companion or mount class feature, character level 7th, half-orc or orc||Use a more exotic animal as your companion or mount||ARG|
|Blood Vengance||–||Half-orc or orc, nonlawful||Enter a limited rage when one of your allies is knocked out||ARG|
|Destroyer’s Blessing||Combat||Half-orc or orc, rage class feature||Regain rage rounds when using the sunder combat maneuver||ARG|
|Ferocious Resolve||–||Con 13, half-orc, orc ferocity racial trait||Gain the ferocity universal monster ability||ARG|
|Ferocious Summons||—||Augment Summoning, Spell Focus (conjuration), half-orc or orc||Creatures you summon gain the ferocity universal monster ability||ARG|
|Ferocious Tenacity||Combat||Ferocity racial trait, half-orc or orc, rage class feature||Negate some damage when an attack would kill you||ARG|
|Fire God’s Blessing||—||Half-orc or orc, worshiper of the Fire God||Heal hit points when you deal fire damage to an enemy in battle||OOG|
|Gore Fiend||—||Half-orc or orc, rage class feature||Regain rage rounds when critical hits are confirmed||ARG|
|Horde Charge||Teamwork||Bab +1, half-orc or orc||Gain an additional bonus to attack and damage rolls when charging||ARG|
|Resilient Brute||—||Half-orc or orc||Convert some damage from a critical hit to nonlethal damage||ARG|
|Surprise Follow-Through||Combat||Str 13, Cleave, Power Attack, bab +1||When cleaving, your opponent is considered flat-footed against some attacks||ARG|
|Surprise Follow-Through, Improved||Combat||Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, bab +8||When cleaving, all opponents are denied their Dex bonus||ARG|
|Sympathetic Rage||Combat||Half-orc or orc, nonlawful||Enter a rage-like state when a nearby ally rages||ARG|
|Tenacious Survivor||—||Con 13, Diehard, Endurance, half-orc or orc||When you are killed, your soul lingers near your body, allowing you to be healed and brought back to life for a short period of time||ARG|
|Thrill of the Kill||—||Half-orc or orc, rage class feature||Regain rage rounds when you knock out an enemy||ARG|
All of the feats in the following table are intended for use by characters of the Hobgoblin race.
|Deafening Explosion||—||Bomb class feature, Hobgoblin||Reduce your bomb damage to attempt to deafen your foes instead||ARG|
|Demoralizing Lash||Combat||Bab +1, Intimidate 1 rank, Hobgoblin||Extend the length of time your enemy is shaken using a whip||ARG|
|Focusing Blow||Teamwork||Hobgoblin Discipline, hobgoblin||Your ally can attempt to break a mind-affecting effect on you by damaging you||ARG|
|Hobgoblin Discipline||—||Bab +1, Hobgoblin||While you are near other hobgoblins, gain a bonus on saving throws||ARG|
|Taskmaster||Combat||Demoralizing Lash, Intimidate 5 ranks, Hobgoblin||Lash an ally to bestow a bonus to attack, damage, and Will save rolls||ARG|
|Terrorizing Display||Combat||Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon||Give all your nearby allies a bonus to attack, damage, and Will saves when using Dazzling Display||ARG|
All of the feats in the following table are intended for use by characters of the Human race.
|Bestow Luck||—||Defiant Luck, Inexplicable Luck, human||Gain an extra daily use of Defiant Luck||ARG|
|Critical Versatility||Combat||Fighter 11, human||Practice a technique to temporarily gain a critical feat||ARG|
|Dauntless Destiny||—||Cha 13, Fearless Curiosity, Intimidate 10 ranks, human||Gain a bonus on emotion-based effects, and once per day you can reroll a save or attack roll, demoralizing your enemy at the same time||ARG|
|Defiant Luck||—||Human||Reroll a saving throw or cause an enemy to reroll a critical hit confirmation against you||ARG|
|Eclectic||—||Human||Gain an additional favored class||APG|
|Fast Learner||—||Int 13, human||Gain both +1 skill rank and +1 hit point when you gain a level in a favored class||ARG|
|Fearless Curiosity||—||Cha 13, human||Gain a bonus against emotion-based effects||ARG|
|Heroic Will||—||Iron Will, base Will save +4, human||Reroll a Will saving throw once per day||ARG|
|Huntmaster||—||Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human||Your bond with your animal companion or special mount is stronger than most||ARG|
|Improvisation||—||Int 13, Fast Learner, human||Gain a +2 bonus on all skills which you do not have ranks in, and you can use all skills as if you were trained in them||ARG|
|Improvisation, Improved||—||Int 13, Fast Learner, Improvisation, human||Reduce nonproficiency penalties and increase your bonus to skill checks for skills in which you are not trained||ARG|
|Inexplicable Luck||—||Defiant Luck, human||Once per day, gain a +8 bonus to any one d20 roll before the roll is made, or a +4 bonus after the roll is made||ARG|
|Intimidating Confidence||—||Cha 13, Fearless Curiosity, Intimidate 5 ranks, human||Gain an increased bonus on saving throws against emotion-based effects||ARG|
|Martial Mastery||Combat||Martial Versatility, fighter 16, human||Apply combat feats to entire weapon groups||ARG|
|Martial Versatility||Combat||Fighter 4, human||Apply a single combat feat to an entire weapon group||ARG|
|Racial Heritage||—||Human||You are treated as if you were a member of another race||APG|
|Surge of Success||—||Human||When you confirm a crit or roll a 20 on a saving throw, gain a +2 bonus to another roll before your next turn||ARG|
All of the feats in the following table are intended for use by characters of the Ifrit race.
|Blazing Aura||Combat||Inner Flame, Scorching Weapons, character level 13th, Ifrit||When you use Scorching Weapons, you can create a fiery aura that burns all those around you||ARG|
|Blistering Feint||Combat||Combat Expertise, Improved Feint, Ifrit||Gain a +2 bonus to feint with a weapon that deals fire damage, and deal that damage when feinting||ARG|
|Elemental Jaunt||—||Character level 15th, Ifrit, Oread, Sylph, or Undine||Use plane shift once per day to travel to your ancestors’ elemental plane||ARG|
|Firesight||—||Ifrit||See through fire and smoke without penalty||ARG|
|Inner Flame||Combat||Scorching Weapons, character level 7th, Ifrit||Your bonus to saves against fire- and light-based spells increases, and you can deal more damage with Scorching Weapons||ARG|
|Scorching Weapons||Combat||Ifrit||You gain a bonus to saves against fire- or light-based spells, and you can deal fire damage with a weapon you are holding||ARG|
All of the feats in the following table are intended for use by characters of the Kitsune race.
|Fox Shape||—||Cha 13, bab +3, kitsune||You can take the form of a fox as if under the effects of beast shape II||PC:DEP|
|Magical Tail||—||Kitsune||Gain a new spell-like ability||ARG|
|Realistic Likeness||—||Kitsune||You can mimic an individual that you have encountered||ARG|
|Swift Kitsune Shapechanger||—||Dex 13, bab +6, kitsune||You can change shape more quickly than most Kitsune||PC:DEP|
|Vulpine Pounce||Combat||Swift Kitsune Shapechanger, bab +10, kitsune||When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent||PC:DEP|
All of the feats in the following table are intended for use by characters of the Kobold race.
|Draconic Aspect||—||Kobold||You display more of your draconic heritage than most of your race, and gain resistance to an associated element||ARG|
|Draconic Breath||—||Draconic Aspect, kobold||Your draconic heritage grows stronger, granting you bonuses against sleep and paralysis effects. You also gain a breath weapon||ARG|
|Draconic Glide||—||Draconic Aspect, kobold||Grow a pair of wings that allow you to glide through the air||ARG|
|Draconic Paragon||—||Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold||Use your breath weapon more often, your breath weapon gets stronger, and gain a fly speed of 20 feet||ARG|
|Kobold Ambusher||Combat||Stealth 4 ranks, kobold||Take no penalties to Stealth while moving at full speed, and reduce penalties to Stealth when running or charging||ARG|
|Kobold Confidence||—||Charisma 13, kobold||Use one of your mental abilities in place of Constitution for Fort saves and negative hit points before death||KoG|
|Kobold Sniper||Combat||Stealth 1 rank, kobold||Reduce the penalty to Stealth associated with sniping||ARG|
|Merciless Magic||—||Ability to cast spells, kobold||Your spells are more potent against opponents who already have a negative condition||KoG|
|Merciless Precision||—||Sneak attack class feature, kobold||You deal extra sneak attack damage against opponents who already have a negative condition||KoG|
|Mixed Scales||—||Draconic Aspect or dragon-scaled racial trait, kobold||Your scales are a combination of colors, and you get the benefits of both||KoG|
|Redeemed Kobold||—||Good alignment, kobold||Your scales gain a metallic sheen, making you more likable to surface races||KoG|
|Scaled Disciple||—||Ability to spontaneously cast divine spells, kobold||Your dragon-themed spells are more potent, and you can use divine spellcasting to qualify for the Dragon Disciple prestige class||KoG|
|Tail Terror||Combat||Bab +1, kobold||Gain a tail slap natural attack||ARG|
All of the feats in the following table are intended for use by characters of the Merfolk race.
|Sea Hunter||Combat||Combat Expertise, merfolk||Learn to “trip” creatures underwater||ARG|
All of the feats in the following table are intended for use by characters of the Nagaji race.
|Spit Venom||Combat||Nagaji||Spit poison as a ranged touch attack||ARG|
All of the feats in the following table are intended for use by characters of the Orc race.
|Beast Rider||—||Animal companion or mount class feature, character level 7th, half-orc or orc||An exotic animal becomes your companion or mount||ARG|
|Blood Vengance||—||Half-orc or orc, nonlawful||When one of your allies is knocked out or killed, enter a rage-like state||ARG|
|Born Alone||—||Orc||Gain temporary hit points when you kill or knock out an opponent||ARG|
|Bullying Blow||Combat||Intimidate 1 rank, orc||Take a -2 penalty on an attack roll to intimidate your opponent as a free action||ARG|
|Destroyer’s Blessing||Combat||Half-orc or orc, rage class feature||Regain rage rounds and heal hit points when sundering in combat||ARG|
|Ferocious Action||—||Ferocity racial trait, orc||When you have 0 hit points or fewer, you are not staggered, but you continue to lose hit points each round||ARG|
|Ferocious Resolve||—||Con 13, half-orc, orc ferocity racial trait||Gain the ferocity universal monster ability||ARG|
|Ferocious Tenacity||Combat||Ferocity racial trait, half-orc or orc, rage class feature||When you take damage that would normally kill you, expend rage rounds to negate some of that damage||ARG|
|Fire God’s Blessing||—||Half-orc or orc, worshiper of the Fire God||Heal hit points when you deal fire damage to an enemy in battle||OOG|
|Foment the Blood||Channeling||Channel energy class feature, orc||Use channel energy to give other orcs a bonus to damage and critical confirmation rolls instead of healing||ARG|
|Gore Fiend||—||Half-orc or orc, rage class feature||Regain rage rounds from confirmed critical hits||ARG|
|Grudge Fighter||Combat||Orc||Gain a bonus to attack and damage on a creature that has attacked you||ARG|
|Horde Charge||Teamwork||Bab +1, half-orc or orc||When charging along with an ally, gain a bonus to attack and damage rolls||ARG|
|Orc Weapon Expertise||Combat||Bab +1, orc||Gain one of a number of bonuses when using a weapon with “orc” in its name||ARG|
|Resilient Brute||—||Half-orc or orc||Convert some of the damage from a critical hit into nonlethal damage||ARG|
|Resolute Rager||—||Orc, rage class feature||Make an additional saving throw against a fear effect currently affecting you||ARG|
|Reverse-Feint||Combat||Toughness, bab +1, orc||Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own||ARG|
|Surprise Follow-Through||Combat||Str 13, Cleave, Power Attack, bab +1||When using Cleave, the second opponent you hit is denied his/her Dex bonus to AC against you||ARG|
|Surprise Follow-Through, Improved||Combat||Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, bab +8||When using Great Cleave, each opponent you attack after the first is denied his/her Dex bonus to AC against you||ARG|
|Sympathetic Rage||Combat||Half-orc or orc, nonlawful||When adjacent to a raging ally, you can enter a rage-like state||ARG|
|Tenacious Survivor||—||Con 13, Diehard, Endurance, half-orc or orc||When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds||ARG|
|Thrill of the Kill||—||Half-orc or orc, rage class feature||Regain rage rounds when you knock out or kill an opponent||ARG|
|Trap Wrecker||—||Power Attack, Disable Device 1 rank, orc||You can disarm traps with brute force||ARG|
All of the feats in the following table are intended for use by characters of the Oread race.
|Dwarf Blooded||—||Oread||Your dwarven heritage is stronger than other Oreads||ARG|
|Echoes of Stone||—||Oread||You are more comfortable underground, and gain bonuses to Perception and Survival when underground||ARG|
|Elemental Jaunt||—||Character level 15th, Ifrit, Oread, Sylph, or Undine||Gain the ability to plane shift to the elemental plane of your ancestors||ARG|
|Murmurs of Earth||—||Echoes of Stone, character level 9th, oread||Gain a limited form of tremorsense||ARG|
|Oread Burrower||—||Stony Step, character level 9th, oread||You gain a burrow speed of 15 feet, but cannot burrow through solid stone||ARG|
|Oread Earth Glider||—||Oread Burrower, Stony Step, character level 13th, oread||You gain the earth glide universal monster ability, allowing you to easily move through solid stone||ARG|
|Stony Step||—||Oread||Ignore 5 feet of earth-based difficult terrain||ARG|
All of the feats in the following table are intended for use by characters of the Ratfolk race.
|Burrowing Teeth||—||Sharpclaw, Tunnel Rat, ratfolk||Gain a burrow speed equal to 1/2 your land speed||ARG|
|Sharpclaw||Combat||Ratfolk||Gain two claw natural attacks||ARG|
|Tunnel Rat||—||Ratfolk, swarming racial trait||You count as one size smaller for the purposes of squeezing||ARG|
All of the feats in the following table are intended for use by characters of the Samsaran race.
|Life’s Blood||—||Samsaran||You can sacrifice your own blood to heal a living creature||ARG|
All of the feats in the following table are intended for use by characters of the Strix race.
|Stretched Wings||—||Str 13, Skill Focus (Fly), strix, wing-clipped racial trait||Increase your racial fly speed to 60 feet (average)||ARG|
All of the feats in the following table are intended for use by characters of the Suli race.
|Extra Elemental Assault||—||Suli||Use elemental assault more often||ARG|
|Incremental Elemental Assault||—||Suli||You may use your elemental assault ability in 1-round increments, instead of once per day||ARG|
All of the feats in the following table are intended for use by characters of the Svirfneblin race.
|Stoic Pose||—||Svirfneblin||You can turn still as a statue, allowing you to make Stealth checks without cover or concealment||ARG|
All of the feats in the following table are intended for use by characters of the Sylph race.
|Airy Step||—||Sylph||Gain a +2 bonus on saving throws against air or electricity damage, and ignore some falling damage||ARG|
|Cloud Gazer||—||Sylph||You can see through non-magical fog and mists with no penalty||ARG|
|Elemental Jaunt||—||Character level 15th, Ifrit, Oread, Sylph, or Undine||You can plane shift to the elemental plane of your ancestors||ARG|
|Inner Breath||—||Character level 11th, sylph||You no longer need to breathe||ARG|
|Wings of Air||—||Airy Step, character level 9th, sylph||Gain a fly speed and increased bonuses against air and electricity spells||ARG|
All of the feats in the following table are intended for use by characters of the Tengu race.
|Blood Beak||Combat||Bab +5, natural weapon racial trait, tengu||Your beak natural attack is more deadly than other tengu||ARG|
|Carrion Feeder||—||Tengu||Gain a bonus against poison and disease||ARG|
|Long-Nose Form||—||Character level 3rd, tengu||Transform into a rather odd-looking human||ARG|
|Scavenger’s Eye||—||Tengu||Gain a bonus on Appraise checks||ARG|
|Tengu Raven Form||—||Tengu Wings, character level 7th, tengu||Take the form of a Large black bird resembling a raven||ARG|
|Tengu Wings||—||Character level 5th, tengu||Sprout wings, granting you a fly speed||ARG|
All of the feats in the following table are intended for use by characters of the Tiefling race.
|Ancestral Scorn||—||Intimidate 5 ranks, tiefling||When you demoralize an evil outsider, it takes extra penalties.||PC:BOF|
|Armor of the Pit||—||Tiefling||Gain a +2 natural armor bonus||ARG|
|Banner of Doom||Combat||Bab +8, banner class feature, tiefling||Your banner causes enemies to take a penalty against fear effects.||PC:BOF|
|Blinding Sneak Attack||Combat||Bab +5, darkness spell-like ability, sneak attack class feature, tiefling||When you successfully sneak attack an enemy within magical darkness, opponent is blinded for 1 round.||PC:BOF|
|Expanded Fiendish Resistance||—||Tiefling||Gain resistance against another type of energy damage||ARG|
|Fiendish Darkness||—||Darkness spell-like ability, tiefling||Use your darkness spell-like ability more often.||PC:BOF|
|Fiendish Facade||—||Must be taken at 1st level, tiefling||Gain a bonus to disguise yourself as another race.||PC:BOF|
|Fiendish Resilience||—||Dex 13, evasion class feature, tiefling||You are more adept at dodging attacks of a certain energy type||PC:BOF|
|Fiend Sight||—||Darkvision 60 ft., tiefling||You gain low-light vision and your darkvision increases to 120 feet||ARG|
|Fury of the Tainted||Combat||Cha 13, rage class feature, tiefling||While raging, you are more resistant to spells with the [good] descriptor.||PC:BOF|
|Grasping Tail||—||Tiefling||Your fiendish tail becomes prehensile||ARG|
|Improved Fiendish Darkness||—||Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling||Use your Fiendish Darkness ability as part of casting a spell.||PC:BOF|
|Improved Fury of the Tainted||Combat||Cha 13, Fury of the Tainted, bab +8, rage class feature, tiefling||Gain spell resistance against spells with the [good] descriptor while raging.||PC:BOF|
|Monstrous Mask||—||Tiefling, must be taken at 1st level||Gain a +5 bonus on Intimidate checks against humanoids.||PC:BOF|
|Terrifying Mask||—||Cha 13, Monstrous Mask, tiefling||Use either Sense Motive or Intimidate to determine whether a humanoid is trustworthy.||PC:BOF|
|Wicked Valor||—||Con 15, Diehard, Endurance, tiefling||Heal double the standard hit points when resting.||PC:BOF|
All of the feats in the following table are intended for use by characters of the Undine race.
|Aquatic Ancestry||—||Undine||Gain the amphibious special quality and increase swim speed||ARG|
|Elemental Jaunt||—||Character level 15th, Ifrit, Oread, Sylph, or Undine||You can plane shift to the elemental plane of your ancestors||ARG|
|Hydraulic Maneuver||—||Hydraulic push spell-like ability, undine||Use hydraulic push to perform combat maneuvers||ARG|
|Steam Caster||—||Undine||Convert a fire spell into steam, allowing it to work normally underwater||ARG|
|Triton Portal||—||Character level 5th, hydraulic push spell-like ability, undine||Spend a use of hydraulic push to instead summon a creature to aid you||ARG|
|Water Skinned||—||Undine||Extinguish small fires with only a touch||ARG|
All of the feats in the following table are intended for use by characters of the Vanara race.
|Tree Hanger||Combat||Acrobatics 1 rank, vanara||Gain a bonus against trip attempts and use your prehensile tail to hang from objects||ARG|
All of the feats in the following table are intended for use by characters of the Vishkanya race.
|Sleep Venom||—||Vishkanya||Cause your racial venom to put creatures to sleep instead of dealing Dex damage||ARG|
All of the feats in the following table are intended for use by characters of the Wayang race.
|Shadowy Dash||—||Wayang||Move at full speed while using Stealth in a shadowy area||ARG|