Home >Feats >

Local Feats

Local feats are optional additional feats available in various setting books. Each feat is tied to a specific area of the world and are meant to allow PC’s to display a variety of innate skills and unique talents of their native land.

Local feats are subject to your GM’s approval. In official setting books you may choose a Local feat as a bonus feat during character creation.

Feat Descriptions

Local Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Local Feats

Feat NameCategory/TypePrerequisitesBenefitSource
Acadamae GraduateLocalSpecialist wizard 1st, cannot have Conjuration as forbidden schoolLearn to cast conjuration (summoning) spells faster.CCTPG
Berserker’s CryLocalCha 13Unleash a morale boosting bloodthirsty cry.PCS
Big Game HunterLocal +1 bonus to attack rolls and +2 bonus to damage against Large or larger creatures.RRPG
Careful SpeakerLocalWis 13Gain a greater awareness to scrying attempts made on you and a bonus versus being intimidated.PCS
CosmopolitanLocalLived in a trade cityGain two languages and two new Int, Cha, or Wis class skills.PCS
Country BornLocal Learn to ignore various fatigue and exhaustion effects along with gaining a +1 bonus on Will saves.RRPG
Enforcer*Combat, LocalIntimidate 1 rankMake intimidate checks when you deal nonlethal damage.PCS
FlagbearerCombat, LocalCha 15You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag.PCS
Focused ShotCombat, LocalInt 13, Point Blank Shot, Precise ShotMay add Intelligence modifier onto a single attack each round.PCS
Fortune TellerLocal Use a fortune telling focus in your divination spells to cast them at +1 caster level.PCS
Free SpiritLocalChaotic alignment+2 save vs. enchantment/mind-affecting, +2 bonus to escape a grapplePCS
Godless HealingLocal Heal yourself without magic.PCS
Barbed Devil StrikeLocalIntimidate 2 ranks, Improved Unarmed Strike, femaleYour unarmed attacks become more flexible and can do different types of damage.PCS
Island BloodLocal Gain a +1 bonus on all skills tied to a single ability score.PCS
Indomitable Mount*Combat, LocalMounted Combat, Handle Animal 5 ranks, Ride 5 ranksUse your Ride skill in place of your mount’s saving throw.CG
Massed Charge*LocalMounted Combat, Handle Animal 1 rank, Ride 6 ranksSuffer no penalties when sharing space with other riders, +2 CMD against certain maneuvers while mounted.PCS
Mounted BladeLocalRide 3 ranks, Mounted Combat, Ride-by Attack, base attack bonus +1May “cleave” to an additional foe when using Ride-by Attack.QGE
Mounted Onslaught*LocalMounted Combat, Trample, Ride 5 ranksUse overrun on more than one opponent per round.CG
Parting ShotLocalDex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6Make a ranged attack during a withdraw action.PCS
Secret SignsLocalInt 13Teach your allies a secret communication technique.Seeker