Strong Implement Link

Your connection to a particular implement allows you to draw on its power more efficiently even when it’s not in your possession.

Prerequisite(s): Implements class feature.

Benefit(s): When you are within 30 feet of your implement, You don’t need to attempt a concentration check to cast spells associated with that implement. When you are at a greater distance, the DC for the concentration check is equal to 15 + the spell’s level.

Normal: Anytime you attempt to cast a spell using an implement that’s not in your possession, you must succeed at a concentration check with a DC equal to 20 + the spell’s level in order to cast the spell.

Special: You can take this feat multiple times. Its effects don’t stack. Each time you take the feat, you gain the benefits for a different school of implements. If you have more than one implement of a single school, you can select that school multiple times and apply the benefits to another one of those implements each time you take this feat and select that school.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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