You are a member of a proud noble family, whether or not you remain in good standing with your family.
Prerequisites: Cha 13, must be taken at 1st level.
Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.
When you select this feat, choose one of the benefits listed below that matches the flavor of your noble family. Work with your GM to ensure that your choice is appropriate.
Scion of the Arts: You gain a +1 bonus on all Perform checks, and Perform is always a class skill for you. If you have the bardic performance ability, you can use that ability for an additional 3 rounds per day.
Scion of Lore: You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.
Scion of Magic: You gain one of the following languages as a bonus language: Abyssal, Aklo, Celestial, Draconic, Infernal, or Sylvan. Once per day, as a free action, you can gain a +2 bonus on any Spellcraft check you make. You must spend the free action to gain this bonus before you make the check.
Scion of Peace: Whenever you take 10 on a Wisdom-based skill, treat the result as if you had rolled a 13 instead of a 10.
Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
A: You gain one of the following languages as a bonus language: Dwarven, Elven, Giant, Gnome, Halfling, or Orc. You gain a +1 bonus on Diplomacy checks when interacting with a creature that shares this bonus language.
B: You gain a +2 bonus on Bluff checks against other nobles or members of a noble court.
F: You reduce the amount of nonlethal damage you take from exposure to cold by 4 (minimum 0).
G: Once per day, you can reroll a save against a psychic spell and gain a +2 bonus on that reroll.
H: Once per day, you can attempt a Diplomacy check to reduce the cost of an item by 10% (DC = 15, + 1 for every 500 gp of the item’s base cost). The item must have a market value of 5,000 gp or less.
K: You gain a +1 bonus on skill checks when interacting with technology and a +2 bonus on damage rolls against creatures of the robot subtype.
L: You reduce the amount of nonlethal damage you take from heat exposure by 2 (minimum 0). Additionally, you require only a gallon of water per day to avoid dehydration in hot climates.
O: You gain a +2 bonus on Charisma-based checks when interacting with nobles or members of a noble court.
P: Once per day as a free action, you can suppress any fear effects affecting you for a number of rounds equal to half your Hit Dice (minimum 1) even if you could not normally take actions due to your fear. Knowledge (religion) is a class skill for you.
Pathfinder Player Companion: Heroes of the High Court © 2017, Paizo Inc.; Authors: Isabelle Lee, Luis Loza, Ron Lundeen, and Jacob W. Michaels.
Pathfinder Campaign Setting: The Inner Sea World Guide. © 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker.