Your armor guards you against many threats.
Benefit(s): Once per day as a full-round action, you can give your Hell Knight armor the broken condition. Upon doing so, you are affected by one of the following spells (your choice), using your character level as your caster level: break enchantment, neutralize poison, remove disease, or remove paralysis. Once you have used this benefit, your armor must be repaired as normal to restore its full bonus to your Armor Class and return its armor check penalty to normal.
You can use this ability even if paralyzed or otherwise restrained, but not if you are unconscious. For the purposes of this ability, “Hell Knight armor” means any armor with “Hell Knight” in its name. You cannot use this ability if your armor is already broken.
Pathfinder Campaign Setting: Path of the Hellknight © 2016, Paizo Inc.; Author: F. Wesley Schneider.