The blood of an evil fey ancestor in your veins lends you aggressive, often bloodthirsty impulses that you strive to keep under control.
Benefit(s): You gain a +2 bonus on Intimidate checks. If you have 10 or more ranks in Intimidate, this bonus increases to +4. You also gain a +2 circumstance bonus on attack rolls made to confirm critical hits.
Goal: Demoralize an appropriate number of creatures using the Intimidate skill.
Special: While a creature is shaken because you have demoralized it using the Intimidate skill, your attacks that deal damage to the creature also deal 1 point of bleed damage. Bleed damage from this ability does not stack with itself.
Pathfinder Player Companion: Legacy of the First World © 2017, Paizo Inc.; Authors: Jake Alley, Judy Bauer, John Compton, Mikko Kallio, Jason Keeley, Joe Pasini, Mark Seifter, Kendra Leigh Speedling, Josh Vogt, and Linda Zayas-Palmer.