Note Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. If you lose your familiar and gain a new familiar that doesn’t meet the listed prerequisites for a familiar feat you possess, your new familiar doesn’t gain the benefits of that feat. A new familiar that meets the prerequisites automatically gains the benefits of that feat. When you gain a new level, if your current familiar does not meet the prerequisite of a familiar feat you possess, you can learn a new familiar feat in place of the feat your familiar doesn’t qualify for. In effect, you lose the old familiar feat in exchange for the new one. The feat lost can’t be a prerequisite for another feat you possess, and your familiar must meet the new feat’s prerequisites. You can exchange only one feat in this way each time you gain a level.
Prerequisite(s): Must have a familiar with the decoy archetype.
Benefit(s): As long as your familiar is within 30 feet of you, anytime you succeed at a Will save to negate a scrying effect (including scrying and greater scrying), you become aware of the scrying attempt as though you succeeded at the Spellcraft check to identify it, and you can choose to let the spell function as normal instead of causing it to fail. If you do, you can choose to redirect the scrying effect toward your familiar, causing the familiar to immediately change shape (as its secret sharer spell-like ability, except the duration is as long as the scrying effect lasts). The creator of the scrying effect observes the familiar as though it were you, though spells such as detect magic detect the alter self effect as normal.
Pathfinder Player Companion: PPC:FF © 2015, Paizo Inc.; Authors: Will McCardell, Philip Minchin, Mark Seifter, and Jerome Virnich