Unyielding Ferocity (Combat)

When near the brink of death, you fight ferociously until the bitter end.

Prerequisites: Con 19, ferocity

Benefit: When you are reduced to 0 or fewer hit points, if you remain conscious from your ferocity monster ability, you can make a full attack on your next turn (or your current turn if you are reduced to 0 hit points on your own turn). If you do, you push your body to the point that your mind becomes more primitive, and you can no longer use any Charisma-, Dexterity-, or Intelligence-based skills except Acrobatics, Fly, Intimidate, or Ride, or any ability that requires patience or concentration (such as spellcasting) until your hit points are raised above 0.

Normal: When using the ferocity ability, you are staggered while you have fewer than 0 hit points and thus can’t make a full attack.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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