Lantern Glare (Combat)

Like an archon’s aura, the light of your thrown weapons can shake even the fiercest of foes.

Prerequisite(s): Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th.

Benefit(s): Creatures you hit with a thrown weapon as well as creatures within 20 feet of your target must succeed at a Will save (DC = 10 + half your character level + your Charisma modifier) or become shaken until they damage you or 24 hours have passed. A creature that succeeds at its saving throw or that damages you after becoming shaken becomes immune to this effect for 24 hours.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Distant Realms © 2018, Paizo Inc.; Authors: John Compton, Crystal Frasier, Thurston Hillman, Amanda Hamon Kunz, Lyz Liddell, and David Schwartz.

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