You arrive just when you are most needed to vanquish evil.
Benefit(s): Once per day, you can move up to your speed as an immediate action, but you must end this movement adjacent to an opponent who is about to make an attack against an ally. As long as you are visible to the opponent you moved next to, that opponent takes a –2 penalty on the attack roll to which you moved in response.
Note If using the optional Stamina Pool rules, the following trick may be used with this feat.
Combat Trick: By spending 4 stamina points, you can use this feat an additional time per day.
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.