You charge toward undead and fiends with confidence in your righteous cause.
Normal: When you charge, you take a –2 penalty to AC until the start of your next turn.
Note If using the optional Stamina Pool rules, the following trick may be used with this feat.
Combat Trick: When charging any creature with an evil alignment, you can spend 2 stamina points in order to ignore the –2 penalty to AC imposed by charging.
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.