Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
The following table lists all feats, showing prerequisites in tree form.
It currently includes feats from the following sources:
We will add complete linking and feats from other sources as time allows.
||When you deal damage that would kill your opponent you can instead choose to withhold that damage.||General
||Channel energy class feature.||You can use your channel energy to enslave snakes
|Wisdom of the Sphinx
||Linguistics 3 ranks, must speak Sphinx||You gain a +2 competence bonus to Linguistics, Spellcraft, and Use Magic Device checks
|Item Creation Feats||Prerequisites||Benefits||Item Creation||
||Line-shaped breath weapon||Your breath weapon hits multiple targets
||Giant subtype, natural armor bonus +8, Toughness||Avoid extra damage from critical hits
||Must possess winged flight.||When flying slowly you do not need to make Fly checks
||Swim speed||When swimming, the creature can take a move action and another standard action at any point during the move||Monster