You are trained to use Kusari-Ryu-Ninjutsu weapons to ensnare your foes.
Prerequisites: Int 13, Combat Expertise, Improved Trip, Iron Tentacles, Kusari-Ryu-Ninjutsu Style, proficiency with 3 Kusari-Ryu-Ninjutsu weapons, base attack bonus +8 or monk or ninja level 8.
Benefit: If you use the attack action to make a single melee attack at your highest base attack bonus with a Kusari-Ryu-Ninjutsu weapon and you hit an opponent, you can spend a swift action to drop your weapon. Your target gains the entangled condition. The target can break free of the weapon by making a Strength check ( DC 10 + 1/2 your base attack bonus or monk/ninja level + your Dexterity modifier) or an Escape Artist check (DC 5 +1/2 your base attack bonus or monk/ninja level + your Dexterity modifier). Add any enhancement bonus of the weapon to these DCs. Alternatively, the target may use a full-round action to disentangle himself. Escaping the weapon by making a Strength check means the weapon gains the broken condition.
Section 15: Copyright Notice
Ultimate Options: Power of the Ninja © 2011, Rogue Genius Games, LLC; Author: Owen K.C. Stephens.