While all asterion are somewhat stubborn and uncreative, you take the traits to heroic levels.

Prerequisite: Asterion, Wis 13.

Benefit: Whenever you are the subject of a (compulsion) spell, you may choose to ignore the compulsion to instead repeat the same action you performed on your last round. If you attacked a target last round, you must attack the same target with the same attack. If you moved last round, you must move the same distance in the same direction. If you readied a piece of gear, you must ready a similar piece of gear. If these acts contradict each other (such as if you moved up to a target and attacked it, making it impossible for you to both keep moving and keep attacking the same target) randomly determine which element of the previous turn’s action you perform. The GM has final discretion over what action must be repeated.

Section 15: Copyright Notice

The Genius Guide To: Races of Hoof and Horn. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens

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