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Thieves’ Cant

You can use slang and suggestive gestures to pass secret messages openly.

Prerequisite: Bluff as class skill.

Benefit: Your subtle cunning allows you to use the secret messages application of the Bluff skill in three additional ways. First, your attempts to pass a secret message of no more than 15 words may be done a free action rather than a full-round action (though you may only do so once per round). Second, characters take a –5 penalty to Sense Motive checks when attempting to decipher your secret messages. Third, any time you attempt to send a secret message to another character who has the Thieves’ Cant feat, there is no chance of the message being misunderstood by the recipient.

Section 15: Copyright Notice – Adventurer’s Handbook: Genius Guide Volume 1

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!