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Magister’s Familiar

Your ties to arcane magic have attracted a guardian familiar to assist you.

Prerequisite: Magister 5, 9 or more spells known from the sorcerer/wizard spell list.

Benefit: You gain a familiar. You may select from the following list: bat, cat, hawk, lizard, monkey, owl, rat, raven, viper, toad, and weasel. This feat functions like the familiar ability (which is part of the arcane bond class feature), except that your effective wizard level is equal to your magister level –4.

FAQ/Errata
Note: According to Owen K. Stephens the class and feats are being changed to use the Magister class name instead of Magus.
Editor’s Note: The update has been applied.
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Section 15: Copyright Notice – Adventurer’s Handbook: Genius Guide Volume 1

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!