Home >Feats >3rd Party Feats >Rogue Genius Games >General Feats – 3rd Party – Rogue Genius Games >

Magister’s Channel Energy

Your ties to divine energy have granted you the ability to channel energy.

Prerequisite: Magister 5, 9 or more spells known from the cleric spell list.

Benefit: You gain the supernatural ability to channel positive energy like a cleric. Your effective cleric level for channeling energy is your magister level –4. This is a Charisma-based ability.

Section 15: Copyright Notice

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!