Home >Feats >3rd Party Feats >Rogue Genius Games >Combat Feats – 3rd Party – Rogue Genius Games >

Weapon Trickery (Combat)

Your fighting style is built on misdirection, hiding your true skill, and constantly concealing your true target and style of attack.

Prerequisite: Bluff as class skill, Cha 13.

Benefit: With a light or one-handed martial weapon, made for a creature of your size category, you may use your Charisma modifier instead of your Strength modifier on attack rolls.

Section 15: Copyright Notice

Adventurer’s Handbook: Genius Guide Volume 1

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!