Your skills at magical healing are without peer.
Benefit: You add additional dice to any form of healing you generate yourself (extraordinary abilities, spells, spell-like abilities, and supernatural abilities).
|Caster Level ||Additional Healing Dice |
|1st-3rd ||+1d4 |
|4th-6th ||+1d6 |
|7th-9th ||+2d6 |
|10th-12th ||+3d6 |
|13th ||+4d6 |
Special: If you do not possess a caster level, use half your character level, rounded down to determine additional healing dice for supernatural or extraordinary abilities.
When channeling energy to harm an opponent, do not add additional dice. These apply only when healing.
Section 15: Copyright Notice – Feats 101
Feats 101. Copyright 2009, Steven D. Russell.