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Rite Publishing Feat Tree

Feat Descriptions

Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source
Leaping Charge BAB +6 You can leap when you charge to do more damage Combat RP:ICT
Practiced Swordsman Proficient with a sword, Combat Expertise You are harder to disarm or feint against and more effective at performing these maneuvers. Combat RP:ICT
Savage Bite Natural Bite attack The damage caused by your bite attack is increased by one step. Combat RP:ICT
Skilled Swordsman Proficient with a sword, Combat Expertise, Practiced Swordsman, BAB +8 You are harder to flank and more effective at flanking. Combat RP:ICT
General Feats Prerequisites Benefits Type1 Type2 Type3 Source
Practiced Climber Skill Focus (Climb) You can climb faster General RP:ICH
Practiced Flyer Skill Focus (Fly) You can fly faster General RP:ICT
Improved Woodland Cover Favored Terrain (forest) class ability, Woodland Cover When fighting in a forest environment, you now have constant full cover against ranged attacks. General RP:ICH
Master Shrine-Keeper Shrine-Keeper Your channel energy and spells become more powerful when you are near your shrine General RP:ICH
Shrine-Keeper Cleric or Druid with a home shrine Your spells get +1 DC when you are within 1 mile of your chosen shrine General RP:ICH
Woodland Cover Favored Terrain (forest) class ability When fighting in a forest environment, you have constant partial cover against ranged attacks. General RP:ICH
Racial Feats Prerequisites Benefits Type1 Type2 Type3 Source
Animal Speaker Hengeyokai, Wisdom 13, Clan-Animal Speaker You gain speak with animals with all animals. Racial RP:ICH
Bird Speaker Tengu, Wis 13 You gain speak with animals with birds. Racial RP:ICT
Clan-Animal Speaker Hengeyokai, Wisdom 13 You can speak with animals related to your clan. Racial RP:ICH
Extra Hengeyokai Shapechanging Hengeyokai You can use your racial shapechanger ability 2 extra times per day. Racial RP:ICH
Mountain Heart Tengu, Mountain Tengu, Wis 13 You gain a +1 racial bonus on all saving throws when in the mountains. Racial RP:ICT
Mountain Strider Tengu, Mountain Tengu, Dex 13 When in mountainous terrain, you move faster. Racial RP:ICT
Mountain Tengu Tengu When in mountainous terrain, you gain a +2 racial bonus on Climb checks, Survival checks and Initiative rolls. Racial RP:ICT
Natural Flyer Tengu, 4 ranks in Fly You gain a racial bonus on Fly checks. Racial RP:ICT
Never Speechless Hengeyokai You can speak no matter your shape. Racial RP:ICH
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