Your vivid imagination unlocks the secret world of the Dreamlands to you.

Prerequisite(s): Cha 13.

Benefit(s): You can travel knowingly in your dreams to the shared universe of the Dreamlands.

Generally, you can only bring miniscule mundane things without value (such as a leaf or rock) between your physical form and the Dreamlands unless they are artifacts or magic items designed to be brought this way. You can wake yourself up from the Dreamlands by concentrating as a standard action. You must succeed at a Charisma check against DC 15, at which point your dream-form vanishes until you return to the Dreamlands, and you awaken in your physical body.

You can only attempt to wake up from the Dreamlands once every 10 minutes.

When you gain this feat, you gain full access to all your dream form’s memories alongside your waking form’s memories and your two parallel identities are no longer independent.

Normal: When an ordinary dreamer goes to the Dreamlands as part of normal sleep, that sleeper’s dream form has an entirely separate mind and body unaware of the waking world, and the sleeper likewise awakens with no memory of the Dreamlands.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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