Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
The following table lists all feats, showing prerequisites in tree form.
It currently includes feats from the following sources:
We will add complete linking and feats from other sources as time allows.
|A Light in the Darkness
||Deal 200 points of damage to undead creatures by channeling positive energy.||Whenever you channel positive energy, you deal +1d6 damage against undead and add +2 to the DC of the saving throw to resist.||Achievement
|Adept of the Flame
||Bloodline class feature. Deal a cumulative total of 1000 points of fire damage to enemies in combat.||Add +1 to the DC for all saving throws against spells with the fire descriptor.||Achievement||WF2|
||Access to the War domain. Kill or assist in killing at least 50 creatures with a CR equal to or greater than your level.||You gain the benefit of armor training as a fighter of level equal to your cleric level –3 when wearing armor you are proficient in and displaying your god’s holy symbol.
||Wis 13, rage class feature. Take a cumulative total of 500 points of damage while raging.||After raging, postpone your fatigue by a number of rounds equal to your Wisdom bonus.
|Hunter of the Dead
||Deliver the killing blow to 30 undead creatures, necromancers, or clerics and minions of a dark god.||Gain a +2 morale bonus on all saves to resist energy drain attacks and necromancy spells. You also gain a +2 competence bonus on attack rolls and weapon damage rolls against undead, necromancers or clerics and minions of a dark god.||Achievement||WF1|
|Master of the Open Palmed Defense
||Flurry of blows class feature. Defeat (not necessarily kill) 25 characters with monk levels and a CR equal to or greater than your level in unarmed combat.||When unencumbered and unarmored, you gain an enhancement bonus to Wisdom equal to half your monk level for the purpose of determining AC and CMD only.||Achievement
||Wild shape class feature. While in animal, elemental, or plant form, kill or assist in killing 25 creatures with the aberration type whose CR is equal to or greater than your level.||While in animal, elemental, or plant form, you receive a +4 bonus to your CMD against grapples.||Achievement||WF2|
||Successfully use Sleight of Hand to lift objects from 50 different targets without their knowledge.||When using Sleight of Hand as a move action, you suffer only a -5 penalty to the check.||Achievement||WF2|
||Favored enemy class feature. Track and kill 100 creatures of types you’ve selected as your favored enemies.||Add your Wisdom bonus on attack rolls made to confirm a critical hit against your favored enemies.||Achievement
||Bardic performance class feature. Affect a total of 300 opponents with your bardic performances||Add +3 to the DC for all Will saving throws against your bardic performances.||Achievement||WF2|
|Savior of the People
||Lay on hands class feature. Use your lay on hands ability to cure a cumulative total of 500 points of damage to non-combatants or to allies outside of combat.||Your lay on hands class feature heals 1.5x the normal amount of damage.||Achievement
||Bravery class feature. Successfully save against 25 fear effects in combat.||Your bravery bonus also applies to Will saves against compulsion effects.||Achievement||WF2|
|Voice of the Magister
||Use a spellbook to prepare spells. Cast 35 different spells that have verbal components.||Add +1 to the DC for all saving throws against spells with a verbal component.||Achievement||WF2|
||Birthmark trait, any good alignment, must follow a good deity||You can channel energy without using a holy symbol, and gain Diplomacy or Intimidate bonuses against allies or enemies of your faith respectively.||Background
|Tapped Target Defender
||Diamond Academy Graduate trait, BAB +3||When fighting defensively, you can choose to give the bonus to AC to an adjacent ally instead||Combat
|Warrior of the Conjurer’s Gauntlet
||Diamond Academy Graduate trait, BAB +3||You gain a morale bonus against summoned creatures
||1st-level alchemist or Craft (alchemy) 5 ranks||You gain a +2 bonus on any Appraise, Disable Device, Spellcraft, or Use Magical Device check relating directly to alchemy
|Caster of the Conjurer’s Gauntlet
||Diamond Academy Graduate trait, caster level 2nd||Creatures you summon gain enhancement bonuses
|Dual Channeling||Cha 13, channel energy class feature.||You can channel negative and positive energy, choosing each time which energy type to channel.
|Improved Arcane Bond
||Arcane caster level 5th, must have an arcane bond object||Your arcane bond object gains additional powers as you gain levels||General
||Power Attack, Strength 13||When charging, deal an additional 2d6 points of damage.||General
|Sound and Fury
||Cha 13, Berserker’s Cry, bardic performance class ability, rage class ability, Linnorm Kings affinity||You may unleash a berserker’s cry as part of the action to start a bardic performance||General
|Tapped Target Survivor
||Diamond Academy Graduate trait, caster level 2nd||Gain a bonus to AC when using Aid Another in combat
|Thunder and Roar
||Cha 13, Sound and Fury, bardic performance class ability, rage class ability, BAB +6, Linnorm Kings affinity||If you start a performance with a berserker’s cry you may use rage rounds instead of bardic performance rounds
|Item Creation Feats||Prerequisites||Benefits||Type1||Type2||Type3||Source|
|Awakened Arcane Bond
||Caster level 13th, Improved Arcane Bond||You can turn your arcane bonded item into an intelligent item
||Character level 5th, lizardfolk||You gain a bite natural attack
||Character level 5th, lizardfolk||Your swim speed equals your base speed.||Racial||WF4|
||Character level 1st, lizardfolk||You gain a +2 natural armor bonus to your Armor Class.||Racial||WF4|
||Character level 7th, lizardfolk||You gain a +2 racial bonus to your Strength score.||Racial||WF4|
||Base attack bonus +6, lizardfolk||If you hit with two claws, you deal extra damage
||Dex 15, Cha 13, Svartalfar, ability to inflict sneak attack damage||You can give up some sneak attack damage to dazzle your target for 1d6 rounds.||Racial
||Diamond Academy Graduate trait||You can use the Aid Another action on Disable Device skill checks||Teamwork