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Feat Descriptions

Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Feat Prerequisites Benefits Type1 Type2 Type3 Source
Achievement Feats Prerequisites Benefits Type1 Type2 Type3 Source
A Light in the Darkness
Deal 200 points of damage to undead creatures by channeling positive energy. Whenever you channel positive energy, you deal +1d6 damage against undead and add +2 to the DC of the saving throw to resist. Achievement


PFU:WF1
Adept of the Flame
Bloodline class feature. Deal a cumulative total of 1000 points of fire damage to enemies in combat. Add +1 to the DC for all saving throws against spells with the fire descriptor. Achievement PFU:WF2
Battle Cleric
Access to the War domain. Kill or assist in killing at least 50 creatures with a CR equal to or greater than your level. You gain the benefit of armor training as a fighter of level equal to your cleric level –3 when wearing armor you are proficient in and displaying your god’s holy symbol.
Achievement PFU:WF2
Cathartic Rage
Wis 13, rage class feature. Take a cumulative total of 500 points of damage while raging. After raging, postpone your fatigue by a number of rounds equal to your Wisdom bonus.
Achievement
PFU:WF2
Hunter of the Dead
Deliver the killing blow to 30 undead creatures, necromancers, or clerics and minions of a dark god. Gain a +2 morale bonus on all saves to resist energy drain attacks and necromancy spells. You also gain a +2 competence bonus on attack rolls and weapon damage rolls against undead, necromancers or clerics and minions of a dark god. Achievement

PFU:WF1
Master of the Open Palmed Defense
Flurry of blows class feature. Defeat (not necessarily kill) 25 characters with monk levels and a CR equal to or greater than your level in unarmed combat. When unencumbered and unarmored, you gain an enhancement bonus to Wisdom equal to half your monk level for the purpose of determining AC and CMD only. Achievement
PFU:WF2
Nature’s Wrath
Wild shape class feature. While in animal, elemental, or plant form, kill or assist in killing 25 creatures with the aberration type whose CR is equal to or greater than your level. While in animal, elemental, or plant form, you receive a +4 bonus to your CMD against grapples. Achievement PFU:WF2
Nimble Fingers
Successfully use Sleight of Hand to lift objects from 50 different targets without their knowledge. When using Sleight of Hand as a move action, you suffer only a -5 penalty to the check. Achievement PFU:WF2
Predator
Favored enemy class feature. Track and kill 100 creatures of types you’ve selected as your favored enemies. Add your Wisdom bonus on attack rolls made to confirm a critical hit against your favored enemies. Achievement
PFU:WF2
Resonant Voice
Bardic performance class feature. Affect a total of 300 opponents with your bardic performances Add +3 to the DC for all Will saving throws against your bardic performances. Achievement PFU:WF2
Savior of the People
Lay on hands class feature. Use your lay on hands ability to cure a cumulative total of 500 points of damage to non-combatants or to allies outside of combat. Your lay on hands class feature heals 1.5x the normal amount of damage. Achievement
PFU:WF2
Unshaken
Bravery class feature. Successfully save against 25 fear effects in combat. Your bravery bonus also applies to Will saves against compulsion effects. Achievement PFU:WF2
Voice of the Magister
Use a spellbook to prepare spells. Cast 35 different spells that have verbal components. Add +1 to the DC for all saving throws against spells with a verbal component. Achievement PFU:WF2
Background Feats Prerequisites Benefits Type1 Type2 Type3 Source
Halo
Birthmark trait, any good alignment, must follow a good deity You can channel energy without using a holy symbol, and gain Diplomacy or Intimidate bonuses against allies or enemies of your faith respectively. Background


PFU:WF1
Combat Feats Prerequisites Benefits Type1 Type2 Type3 Source
Tapped Target Defender
Diamond Academy Graduate trait, BAB +3 When fighting defensively, you can choose to give the bonus to AC to an adjacent ally instead Combat


PFU:WF3
Warrior of the Conjurer’s Gauntlet
Diamond Academy Graduate trait, BAB +3 You gain a morale bonus against summoned creatures
Combat

PFU:WF3
General Feats Prerequisites Benefits Type1 Type2 Type3 Source
Alchemist
1st-level alchemist or Craft (alchemy) 5 ranks You gain a +2 bonus on any Appraise, Disable Device, Spellcraft, or Use Magical Device check relating directly to alchemy
General


PFU:WF3
Caster of the Conjurer’s Gauntlet
Diamond Academy Graduate trait, caster level 2nd Creatures you summon gain enhancement bonuses
General


PFU:WF3
Dual Channeling Cha 13, channel energy class feature. You can channel negative and positive energy, choosing each time which energy type to channel.
General
PFU:WF2
Improved Arcane Bond
Arcane caster level 5th, must have an arcane bond object Your arcane bond object gains additional powers as you gain levels General


PFU:WF3
Power Charge
Power Attack, Strength 13 When charging, deal an additional 2d6 points of damage. General


PFU:WF1
Sound and Fury
Cha 13, Berserker’s Cry, bardic performance class ability, rage class ability, Linnorm Kings affinity You may unleash a berserker’s cry as part of the action to start a bardic performance General
PFU:WF2
Tapped Target Survivor
Diamond Academy Graduate trait, caster level 2nd Gain a bonus to AC when using Aid Another in combat
General


PFU:WF3
Thunder and Roar
Cha 13, Sound and Fury, bardic performance class ability, rage class ability, BAB +6, Linnorm Kings affinity If you start a performance with a berserker’s cry you may use rage rounds instead of bardic performance rounds
General
PFU:WF2
Item Creation Feats Prerequisites Benefits Type1 Type2 Type3 Source
Awakened Arcane Bond
Caster level 13th, Improved Arcane Bond You can turn your arcane bonded item into an intelligent item
Item Creation


PFU:WF3
Racial Feats Prerequisites Benefits Type1 Type2 Type3 Source
Ferocious Bite
Character level 5th, lizardfolk You gain a bite natural attack
Racial


PFU:WF4
Great Swimmer
Character level 5th, lizardfolk Your swim speed equals your base speed. Racial

PFU:WF4
Hardened Scales
Character level 1st, lizardfolk You gain a +2 natural armor bonus to your Armor Class. Racial

PFU:WF4
Monstrous Strength
Character level 7th, lizardfolk You gain a +2 racial bonus to your Strength score. Racial

PFU:WF4
Rending Claws
Base attack bonus +6, lizardfolk If you hit with two claws, you deal extra damage
Racial

PFU:WF4
Tantric Agony
Dex 15, Cha 13, Svartalfar, ability to inflict sneak attack damage You can give up some sneak attack damage to dazzle your target for 1d6 rounds. Racial


PFU:WF2
Teamwork Feats Prerequisites Benefits Type1 Type2 Type3 Source
Tandem Disabling
Diamond Academy Graduate trait You can use the Aid Another action on Disable Device skill checks Teamwork


PFU:WF3