Double Down (Combat)

You can throw two combat cards in one throw.

Prerequisite(s): Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.

Benefit: When making a full-attack action with combat cards, your first attack throws two cards. If the attack hits, both cards hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Other damage bonuses, such as a many dealer abilities, ranger’s favored enemy bonus, etc. apply for each card.

Damage Reduction and resistances apply separately to each card. If this attack is a critical hit, treat the multiplier for the attack as x3 instead of x2.

Combat Cards

Cost 40 gp; Weight 1 lb.; Damage 1d3 (small), 1d4 (medium); Critical x2; Type piercing

Range Increment 20 ft. (projectile); Category ranged; Proficiency exotic; Weapon Group thrown

A deck of combat cards holds 52 playing cards of steel, bone or wood. These cards are special in that they are sharpened for dealing damage, though still good for a playing card game.

These cards cannot be used as melee weapons. Although they are thrown weapons, combat cards are crafted as a set of 52 cards instead of individual cards. The cards are recoverable as normal thrown weapons.

Section 15: Copyright Notice

Polymorph: The Dealer, © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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