Home >Feats >3rd Party Feats >Necromancers of the Northwest >Combat Feats – 3rd Party – Necromancers of the Northwest >

Too Fast to Dodge (Combat)

Prerequisites: Too Fast to Fight, movement speed of 80 feet or greater.

Benefit: Whenever you use the charge action, you gain the benefits of your Too Fast to Fight feat. Additionally, you do not suffer a penalty to your AC, and your bonus to the attack roll is increased to +4. Anything that would prevent you from using your Too Fast to Fight feat also prevents you from using Too Fast to Dodge.

Section 15: Copyright Notice

http://www.necromancers-online.com/. Copyright 2010-2012 Necromancers of the Northwest, LLC