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Searing Critical

Your searing critical hits cause system shock.

Prerequisite(s): Pyro torch attack class feature, Torch Weapon Mastery, base attack bonus +8.

Benefit(s): Whenever you score a critical hit with a lit torch and the target takes fire damage, the target is severely burned (or frostbitten for witchlight torches) and takes 2d6 damage per round from life threatening system shock. System shock works like a bleed effect, but the damage comes from continually worsening shock instead of bleeding. System shock can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The effects of this feat stack. Undead, constructs, elementals and creatures that take no fire or cold damage from the attack (due to energy resistance or immunity) are immune to the system shock damage.

Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson