Your intentions remain pure even when confronted with the most evil temptations.
Benefit: You are immune to any magic or effect that would change your alignment from good to neutral or evil. If a mind-affecting power would force you to act against your alignment, you gain an additional saving throw with a +4 bonus. Also, you enjoy a +1 competence bonus to all saving throws against spells with the evil descriptor and against the special abilities of creatures with the evil descriptor. If you are about to willingly commit a non-good act, the Games Master may warn you of the consequences and you must succeed at a Will save (DC 10 + character’s level) to continue with that course of action.
Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.