Enchant Arrow

You may transfer spell energy to an arrow or bolt, creating a temporary magical weapon.

Prerequisite(s): Ability to cast arcane or divine spells

Benefit: As a swift action you may enchant a readied arrow or loaded crossbow bolt. One prepared spell is immediately lost and the arrow or bolt gains an enchantment bonus equal to the level of the lost spell +1 (limit +5). The arrow or bolt is treated as magical ammunition for all intents and purposes.

Section 15: Copyright Notice

Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.

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