Home >Feats >3rd Party Feats >Louis Porter Jr. Design >General Feats – 3rd Party – Louis Porter Jr. >

Enchant Arrow

You may transfer spell energy to an arrow or bolt, creating a temporary magical weapon.

Prerequisite(s): Ability to cast arcane or divine spells

Benefit: As a swift action you may enchant a readied arrow or loaded crossbow bolt. One prepared spell is immediately lost and the arrow or bolt gains an enchantment bonus equal to the level of the lost spell +1 (limit +5). The arrow or bolt is treated as magical ammunition for all intents and purposes.

Section 15: Copyright Notice

Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.