Even after your initial strike, your opponents still feel the sting of your arrows. Your attack continues to char, shock, and freeze their skin until their breaths are taken from their bodies.
Prerequisite(s): 6th-level arcane archer
Benefit: Before you attack an opponent and decide to use either your Enchant Arrows (Elemental) or Enchant Arrows (Elemental Burst) ability, you may choose to have the damage that your arrows deal be ongoing damage. On a successful attack your arrow does the regular amount of damage. On your next turn, each target that is affected by Continual Elemental Sting must make a (DC 20 + 1/2 your level in arcane archer) or take damage as if they were hit by another arrow of the same type that you hit the target with before. The target continues to take damage until they make the save on your turn. You may use this ability a number of times per day equal to your level in Arcane Archer divided by two (rounded down).
Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.