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Animal Aspects

When a barbarian rages he taps into an inner core of animalist fury making him stronger, tougher and more deadly in combat. Some barbarians can use this inner core of rage in other ways, such as to channel the spirits of animals; often linked to the heritage of their tribe or the totems of their clan. These Animal Aspects, as they are known, allow a barbarian to gain a different set of benefits when he rages, usually associated with a particular animal.

When a barbarian character uses his rage ability he can, if he has an Animal Aspect feat, choose to gain the benefits of that feat in place of all the normal benefits of raging. Using an Animal Aspect feat in this way completely replaces the normal bonus to Strength, Constitution (including corresponding bonus hit points) and Will saves, as well as any penalties, such as the reduction to Armor Class and restrictions on skill use. In all other respects the rage ability remains the same, such as how often it may be used and fatiguing the barbarian after use.

Any rage powers a barbarian might have are unaffected and function normally when using an Animal Aspect feat.

A barbarian may choose as many Animal Aspect feats as they like using their feat slots as normal. However, when raging a barbarian may only benefit from a single Animal Aspect at a time, chosen when the rage begins, in place of the normal benefits of raging.

Bear Aspect

The bear is powerful and stubborn spirit which refuses to die even when dealt grievous wounds.

Prerequisite(s): Rage class feature, Constitution 15 or higher.

Benefits: When you rage you gain a +8 moral bonus to Constitution. This increase to Constitution grants you an extra 4 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. In addition, the barbarian is immune to the effects of being staggered for the duration of his rage.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Bull Aspect

The bull represents strength in many primitive cultures; it is a spirit which uses raw power to get its way, crushing those who oppose it beneath its hoofs.

Prerequisite(s): Rage class feature, Strength 15 or higher.

Benefits: When you rage you gain a +8 moral bonus to Strength. You also count as one size category larger than you are when attempting bull rush or overrun combat maneuvers. You do however suffer -2 to Armor Class, and cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Fox Aspect

The fox is a cunning and slippery spirit adept at fleeing, hiding and evading its foes to fight another day.

Prerequisite(s): Rage class feature.

Benefits: When you rage you add an addition 30ft to your base speed and do not provoke attacks of opportunity as long as all you do is withdraw. In addition you gain a +4 moral bonus to Stealth checks. Once your rage ends however you are exhausted rather than fatigued.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Raven Aspect

The raven is a canny spirit with keen senses and an almost supernatural ability to detect danger.

Prerequisite(s): Rage class feature, Wisdom 12 or higher.

Benefits: When you rage you gain a +6 moral bonus to Perception and the ability to check to notice hidden doors or traps whenever you pass within 10 feet of them, whether or not you are actively looking. Finally if you have low-light vision or darkvision either as part of your racial abilities or as a rage power its range is doubled.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Salmon Aspect

The salmon is a stubborn animal and strong swimmer, its determination and perseverance are near legendary in the wild.

Prerequisite(s): Rage class feature, 5th-level of higher.

Benefits: When you rage you gain a swimming movement of 30ft. In addition, you gain the ability to breathe water as the spell water breathing. Finally you can leap up to 30 ft. out of water, which may if you choose be straight up.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Serpent Aspect

The serpent is a deadly spirit filled with poison and hatred for lesser creatures combined with lighting fast reactions and pitiless speed.

Prerequisite(s): Rage class feature.

Benefits: When you rage your natural attacks (bite, hands etc) become poisonous with potency equal to black adder venom. In addition you gain a +4 moral bonus to initiative checks. The venomous nature of the spirit however prohibits you form using the Diplomacy skill and imposes a -4 all Charisma tests.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma-, Dexterity– or Intelligence-based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Tiger Aspect

The tiger is a powerful hunter and fierce fighter feared throughout the wilds by all lesser animals.

Prerequisite(s): Rage class feature, 7th-level or higher.

Benefits: When you rage you grow razor sharp claws. These claws count as light weapons (meaning you are considered armed when using them) and inflict 1d6 points of slashing damage. They also give you a +4 circumstance bonus to any Climb skill checks. In addition creatures with the animal subtype with an intelligence of 3 or less are naturally afraid of you and will keep their distance, unless compelled or attacked by your or your allies. Finally, your tiger’s pride prohibits you from using the Bluff or Stealth skills and you may not use the withdraw action in combat.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Wolf Aspect

The wolf spirit is a powerful totem of the forest, running swiftly through the woods and working with its bothers to bring down larger prey.

Prerequisite(s): Rage class feature.

Benefits: When you rage you gain an addition 10ft of movement to your base speed, as long as you are wearing light or no armor. In addition you gain, and grant, a +3 flanking bonus (rather than a +2) when flanking a foe and can make 1 additional attack of opportunity each round. This ability stacks with such feats as Combat Reflexes. Finally you gain the ability to howl as a standard action, granting allies within 60ft a +1 moral bonus to hit and saves versus fear effects for 1 round.

Normal: When a barbarian rages he gains a +4 moral bonus to Strength and Constitution and a +2 moral bonus to Will saves. He gains 2 additional hit points per Hit Dice and suffers a -2 to his Armor Class. He cannot use any Charisma, Dexterity or Intelligence based skills (except Acrobatics, Fly, Intimidate or Ride) or any ability that requires patience or concentration.

Special: You may only use one Animal Aspect at a time.

Section 15: Copyright Notice

Undefeatable: The Collected Feats Sourcebook, Copyright 2009 – 2010, Louis Porter Jr. Design, Inc. Undefeated, Copyright 2011, Louis Porter Jr. Design, Inc.