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Stray Gambit

The companion or familiar can pretend to be wild or untrained on command.

Prerequisites: Companion or Familiar level 3rd, Wis 13

Benefit(s): Your master has trained you to be able to behave like a wild, untrained animal on command. When instructed by your master, for a number of hours equal to your wisdom modifier, onlookers must pass a Sense Motive check opposed by a Bluff check to figure out that you aren’t a feral animal. For the purpose of this Bluff check you may use your master’s skill ranks, Charisma modifier, or both when making this check.

This Sense Motive check gains the following bonuses if any of the below are true:

  • Animal species is foreign to the area: +2
  • Animal species is rare or exotic: +5
  • Onlooker has seen you with your master: +2
  • Wearing equipment or magical items: +5
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Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay