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Steaming Spell (Metamagic)

Your magic merges fire and water into boiling steam.

Benefit(s): A steaming spell delivers searing heat through supercharged steam. A spell must have the fire or water descriptor to be cast as a steaming spell. A steaming spell with the fire descriptor functions normally underwater, without the need for a caster level check, and if cast outside of water and the spell affects an area, that area is filled with steam for a number of rounds equal to the spell’s unadjusted level. This steam obscures vision, granting concealment to creatures more than 5 feet away from an observer. The steam never grants total concealment.

A steaming spell with the water descriptor that deals hit point damage deals an additional 1 point of damage per die; this additional damage is fire damage. Such a spell that affects an area also produces a cloud of steam as above that fills all areas within 10 feet of the water it affects or creates.

A steaming spell uses up a spell slot two levels higher than the spell’s actual level.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.