Split Channel (Channeling)

You call upon healing and harming magics simultaneously.

Prerequisite(s): Channel energy 3d6

Benefit(s): You can channel energy to heal and harm simultaneously. When you do so, you restore only 1/2 the usual amount of hit points and deal only 1/2 the usual number of points of damage (or 1/4 on a successful saving throw).

Section 15: Copyright Notice

Legendary Clerics © 2020, Legendary Games; Authors: Matt Daley, Nathan Reinecke

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