Overkill Blast

Prerequisite(s): Kineticist 11th.

Benefit(s): If you use an ability which would increase the damage of a kinetic blast (such as the gravitic boost composite blast or the elemental ascetic’s powerful fist ability) on a blast which uses d12s, the damage is increased to d20s. When you use a kinetic blast that uses d20s for damage, you must succeed a Fort save (DC = 10 + the number of damage dice + the amount of burn you possess) or else take 1d6 damage of the same type or types that blast causes for each of its damage dice and you are knocked prone; on a successful Fort save you instead take your blast’s minimum damage and you are not knocked prone. You cannot increase the damage of a kinetic blast above d20s.

Normal: You cannot increase the damage of a kinetic blast above d12s.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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