Mask of Raw Divinity

Prerequisite(s): Heir to Power Unstable, Incredible Hidden Power.

Benefit(s): While you have at least one point of burn, you may freely add your Constitution modifier to your Intimidate checks; you can also choose to perform a bewildering show of prowess with your occult gifts as a full-round action. You make a single Intimidate check in an attempt to demoralize all foes within 30 feet who can both see and hear your display.

At 6th level, whenever you damage an opponent with a kinetic blast while you have at least one point of burn, you may make an Intimidate check as a swift action to attempt to demoralize your opponent. Any shaken, frightened, or panicked opponent hit by your kinetic blast is flat-footed to your attacks until the end of your next turn.

At 11th level, while you have at least one point of burn, you may choose to take a –5 penalty on all attack rolls and combat maneuver checks to daze opponents you hit with your kinetic blast for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect; the DC of this save is 10 + 1/2 your kineticist level + your Constitution modifier. You must choose to use this ability before making the attack roll, and its effects last until the beginning of your next turn.

At 16th level, while you have at least one point of burn, you may choose to stun opponents struck in this way, rather than to daze them.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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