Ingenious Craftsman [Item Creation]

No realm of magic or machinery is beyond your capacity to create.

Prerequisite(s): Master Craftsman, Technologist

Benefit(s): When crafting a magical item, you may choose to have it draw its powers from a technological source, or vice versa. A magic item made technological is not affected by anything that would inhibit magic (such as antimagic fields or mage’s disjunction) but becomes vulnerable to effects that alter technology (such as discharge or antitech field). Likewise, technological items that are built as magic are not subject to effects that affect technology but are subject to spells that alter magic.

In addition, the following item creation feats may be used to craft items which require the other as a prerequisite.

Standard Feat Alternative Feat
Craft Magical Arms and Armor, Craft Rod Craft Technological Arms and Armor
Brew Potion Craft Pharmaceutical
Craft Wondrous Item, Forge Ring Craft Technological Item
Craft Construct Craft Robot (you may use this equivocation to add or remove the robot subtype from a construct)
Demon Grafter Craft Cybernetics

Items made with technological crafting feats are always technological, and items made with magical crafting feats are always magical.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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