Hydrokinetic Healer

Prerequisite(s): Kineticist 7, must possess a water composite blast.

Benefit(s): Once per day, when using kinetic healer, regressive healing, void healer, wood healer, or any wild talent which restores hit points and for which kinetic healer is a prerequisite, you can use the damage of a water composite blast of your choice to determine its healing by accepting an additional amount of burn equal to that composite blast’s burn cost. If you could force the target to accept the wild talent’s burn in your stead, you can also force them to accept any portion of the burn added by this feat.

Normal: You use one of your simple blasts’ damage to determine the healing provided by the kinetic healer wild talent.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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