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Grenade Expert

You are skilled at both manufacturing and using alchemical grenades.

Prerequisite(s): Throw Anything.

Benefit(s): When you light an alchemical grenade (such as a fuse grenade, pellet grenade, or sting grenade) you select how many rounds later the grenade explodes (minimum 1 round, maximum 3 rounds). In addition, you gain a +4 bonus on Craft (alchemy) checks to craft grenades.

Normal: Alchemical grenades explode 1d3 rounds after the fuse is lit.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.