Enduring Remnants

Prerequisite(s): Kinetic Remnants, Throw Anything, or bomb class feature.

Benefit(s): Whenever a splash weapon you use would leave behind caltrops or an effect simulating caltrops for a limited duration (such as a shard gel, the Kinetic Remnants feat, the sharding cover utility wild talent, or the glassfoot bomb alchemical discovery), increase that duration to 2d6 rounds. If the duration of the effect is already 2d6 rounds or greater, the caltrops left behind are instead permanent (though still subject to limitations of the material composing them). Caltrops created this way have no monetary value unless otherwise stated in the ability which creates them.

Special: A kineticist can take this twice, causing their kinetic blasts and sharding cover to leave behind permanent caltrops. Taking this feat a second time only affects wild talents, not other splash weapons (such as an alchemist’s bombs).

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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