Absorb Violent Energies

Prerequisite(s): Kineticist 1, cannot possess cold blast.

Benefit(s): You permanently gain vulnerability to cold.

This effect is a one-time penalty; this effect does not stack. You cannot learn any kinetic blast which deals cold damage; if your primary element is water and you choose to expand into water, you do not gain cold blast or ice blast. You gain your choice of one of the following: DR 1/–, electricity resistance 2, fire resistance 2, sonic resistance 2. In addition, whenever you take damage that is partially or totally negated by use of this feat, you are treated as if you had used the gather power class feature as a move action in the previous round. If you possess Incredible Hidden Power, you gain neither the benefits nor the drawbacks of this feat while in your social identity.

Special: You can select this feat multiple times; its effects stack if you choose the same type of resistance, though you may choose a different type of resistance each time. If you already possess this feat, you can select it again through the elemental annihilator’s bonus feats class feature or in place of a utility wild talent.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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