Shield Hop (Combat)

You can use an ally’s shield to boost yourself to greater heights.

Prerequisites: Str 15, Acrobatic, Propelling Tail, lizardfolk.

Benefit: When jumping, you can launch yourself off of an ally in the path of your movement who has readied an action to hold a heavy shield or tower shield over their head. When you do so, you may roll the check twice, keeping whichever die result you prefer, and add that ally’s Strength modifier to your Acrobatics check result (which stacks with your own Strength modifier from Propelling Tail).

Special: A non-lizardfolk character who observes this technique may select this feat if they possess a Strength score of 17 or higher and at least 4 ranks in Acrobatics in addition to the other non-lizardfolk-exclusive prerequisites.

Dwarves who fight alongside lizardfolk frequently adopt this technique.

Section 15: Copyright Notice

Book of Heroic Races: Advanced Lizardfolk. © 2015, Jon Brazer Enterprises

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