Scion of Wyrms (Dragonsired)

The majesty of dragons is your birthright. As your might grows, so too does the terror you inspire.

Prerequisites: Cha 13, Draconic Resilience, Dragonsired Champion, base attack bonus +11, dragonsired racial trait, lizardfolk.

Benefit: The range of your breath weapon doubles, and you may use your breath weapon once per hour. Your natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. You also gain the frightful presence ability. You can activate this ability as part of an offensive action, such as a charge or attack.

Opponents within 30 feet who have less Hit Dice than you must make a Will save or become shaken for 2d6 rounds.

The DC of this save is equal to 10 + 1/2 your HD + your Charisma modifier. If you have at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead. An opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours.

Section 15: Copyright Notice

Book of Heroic Races: Advanced Lizardfolk. © 2015, Jon Brazer Enterprises

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