You can infuse your spells with crackling energy from your circuitry.
Benefit: A magitech spell deals 1d6 points of electricity damage per spell level, in addition to any damage it normally deals. A successful Reflex save (whether or not the spell normally allows a save) reduces this extra damage by half.
A magitech spell uses up a spell slot two levels higher than the spell’s actual level.
Section 15: Copyright Notice
Book of Heroic Races: Advanced Compendium. © 2015, Jon Brazer Enterprises