The creature can use its gaze attack as a ray.
Prerequisite: Int 13, gaze attack.
Benefit: The creature can project its gaze attack as a ray of energy to a range of 30 feet. This requires the creature to succeed at a ranged touch attack to affect an opponent. A creature hit by the ray suffers the effects just as if it had met the creature’s gaze (if the gaze allows a save, the opponent gets its save to avoid its effects). After using this feat, the creature cannot use its gaze attack (that is, its gaze attack effectively “turns off”) for 1d4 rounds and it is disoriented during this time (–2 penalty on attack rolls, saves, skill checks, and ability checks).
For example, normally to be affected by a medusa’s gaze, a creature must meet the medusa’s gaze. Using this feat, the medusa can project a ray of petrification to a range of 30 feet. If it hits the target, the creature receives a Fortitude save. If the save fails, the creature is turned to stone (just as if it had met the medusa’s gaze). Regardless of whether the ray hits or whether the creature saves, the medusa cannot use its gaze attack for 1d4 rounds (and it is disoriented). Creatures viewing the medusa during this time are not required to make a save (since the medusa’s gaze weapon is effectively “off”).
Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games.