Occultists can select occult feats as bonus feats. Members of other classes can take these feats as long as they meet the prerequisites.
These feats all possess strong ties to spirits, and the spirit realm in which they dwell, and are best suited for Occultists or characters who practice pact magic, though that shouldn’t stop players from taking these feats so long as they justify their choice to the GM’s satisfaction.
You quickly regain access to your major abilities.
Prerequisites: Bind spirit class feature.
Benefit: While bound to a spirit, reduce the number of rounds that the spirit’s granted abilities are expended for by 1 round, down to 4 rounds for most abilities. This feat does not reduce an ability’s expenditure if it is expended by any means other than using it, such as through disruption (see Exorcise Spirits, above) or by expending them to power another feat or ability (such as the Furious Strike feat).
Normal: A spirit’s major granted abilities are expended for 5 rounds after they are used.
Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi