Opportune Ability (Occult)

Occult Feats

Occultists can select occult feats as bonus feats. Members of other classes can take these feats as long as they meet the prerequisites.

These feats all possess strong ties to spirits, and the spirit realm in which they dwell, and are best suited for Occultists or characters who practice pact magic, though that shouldn’t stop players from taking these feats so long as they justify their choice to the GM’s satisfaction.

You can quickly call upon your spirit’s granted abilities.

Prerequisites: Bind spirit class feature, Combat Reflexes.

Benefit: Whenever you make an attack of opportunity, you can instead choose to use one of your spirit’s major granted abilities instead. The granted ability must have an activation time of a standard action or less, and you can only replace one attack of opportunity per round with a granted ability. Using a major granted ability in this way expends it.

Normal: Melee weapons are used as part of attacks of opportunity.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi

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