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Awaken Specter

Prerequisite(s): Death sphere, Animate Specter, 5th CL or higher.

When you reanimate a specter you can choose to awaken it, granting it the alignment, feats, proficiencies, languages, personality, memories, mental statistics and skill ranks of the base creature it was animated from. An awakened specter always treats Fly and Stealth as class skills.

An awakened specter is still under your control, treats you as an ally, and will obey most of your commands, but does not necessarily consider you its friend. The specter will attack any target you command it to and move to any location you require, but will attempt to ignore any other orders it would not have willingly performed in life (such as sharing any secrets or information it would not wish to tell you, or taking a suicidal action). Ordering such an action requires the specter to make a Will saving throw to resist the order. If an awakened specter successfully makes this saving throw it may ignore that order for 24 hours.

If you have the summon spirit advanced talent, you can choose to use a spirit as a component when creating an awakened specter instead of requiring a corpse that has died within 1 day per caster level (Will negates if unwilling; if the spirit makes its save, it immediately returns to the afterlife as if it had made its original saving throw). The awakened specter uses the spirit’s personality, memories, mental statistics, and skill ranks. The awakened specter created this way is under your control, as normal for the talent.

Section 15: Copyright Notice

Akashic Tales: Gifts of Winter Pageantry, © 2021 James Ray; Author James Ray

Section 15: Copyright Notice

Akashic Tales: Gifts of Winter Pageantry, © 2021 James Ray; Author James Ray