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Magic Hands

Prerequisites: The ability to disable magical traps such as with trapfinding, Int 13, Disable Device 5 ranks.

Benefit: Your training in disabling magic extends beyond just traps. You may make a Disable Device check to disable a magic item or dispel a magic effect from a willing (or helpless) creature. This functions the same as the dispel magic spell, with a dispel check equal to your Disable Device check. Spells that can’t be dispelled by dispel magic are not affected by this ability.

This takes 2d4 rounds. If you have the Quick Disable rogue talent, disabling a spell or item takes half the usual time (minimum: 1 round). If you fail this check by 5 or more, the item or spell is not disabled, and instead sends out a magical backlash dealing damage to you equal to the item or spell’s caster level x2. This damage bypasses all resistances.

Section 15: Copyright Notice

Rogue Glory. Copyright 2013, Drop Dead Studios; Author Adam Meyers.