Special: At 3 Shifting feats, you are able to take on muscle memory of the target. When disguising yourself as a specific person, observers do not get an automatic check or a bonus to identify you based on familiarity.
At 5 Shifting feats, you can take on whole new identities, to the point of becoming an entirely different person. When you shift, you may choose to adopt your second identity, which is consistent regardless of the specific form taken. Knowledge checks about the second identity do not reveal information about the original identity. Any attempts to scry or otherwise locate the character work only if the character is currently in the identity the creature is attempting to locate. Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.
Lords of the Wild, © 2018, Dreamscarred Press, LLC; Author: Written by Anthony S. Altovilla and Patrick C., based on material by Owen K.C. Stephens