Your spells leech life from your foes, granting it to you.
Prerequisites: Empower Spell and/or vampire
Benefit: You gain temporary hit points equal to half of the hit point damage dealt by a draining spell, plus half of the ability damage dealt by the draining spell. If the draining spell deals damage to multiple victims (such as a draining fireball), calculate the temporary hit points gained based on the victim that suffered the most damage. These temporary hit points do not stack with themselves and last for up to 1 hour. A draining spell uses up a spell slot 1 level higher than the spell’s actual level.
Lords of the Night, © 2018, Dreamscarred Press, LLC; Author: Written by Anthony S. Altovilla and Patrick C., based on material by Owen K.C. Stephens