You inflict vicious, bleeding wounds on your opponents.
Benefit: If you successfully attack the same opponent at least twice in a single turn with a melee weapon, you cause the target to take 1d8 bleed damage. The bleed damage increases by +1 for every attack you hit the opponent with in the same turn above two (for example, if you strike an opponent with five attacks during your turn, the target takes 1d8 + 3 bleed damage). This bleed damage does not stack. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore